Class UpdateFleetRequest
- All Implemented Interfaces:
- SdkPojo,- ToCopyableBuilder<UpdateFleetRequest.Builder,- UpdateFleetRequest> 
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Nested Class SummaryNested Classes
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Method SummaryModifier and TypeMethodDescriptionfinal Stringarn()The ARN of the compute fleet.final IntegerThe initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.static UpdateFleetRequest.Builderbuilder()final ComputeConfigurationThe compute configuration of the compute fleet.final ComputeTypeInformation about the compute resources the compute fleet uses.final StringInformation about the compute resources the compute fleet uses.final EnvironmentTypeThe environment type of the compute fleet.final StringThe environment type of the compute fleet.final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final StringThe service role associated with the compute fleet.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) Used to retrieve the value of a field from any class that extendsSdkRequest.final inthashCode()final booleanhasTags()For responses, this returns true if the service returned a value for the Tags property.final StringimageId()The Amazon Machine Image (AMI) of the compute fleet.final FleetOverflowBehaviorThe compute fleet overflow behavior.final StringThe compute fleet overflow behavior.final ProxyConfigurationThe proxy configuration of the compute fleet.The scaling configuration of the compute fleet.static Class<? extends UpdateFleetRequest.Builder> tags()A list of tag key and value pairs associated with this compute fleet.Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.final VpcConfigReturns the value of the VpcConfig property for this object.Methods inherited from class software.amazon.awssdk.awscore.AwsRequestoverrideConfigurationMethods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuildercopy
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Method Details- 
arn
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baseCapacityThe initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel. - Returns:
- The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.
 
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environmentTypeThe environment type of the compute fleet. - 
 The environment type ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
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 The environment type ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
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 The environment type MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)
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 The environment type MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).
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 The environment type WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).
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 The environment type WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
 For more information, see Build environment compute types in the CodeBuild user guide. If the service returns an enum value that is not available in the current SDK version, environmentTypewill returnEnvironmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromenvironmentTypeAsString().- Returns:
- The environment type of the compute fleet.
         - 
         The environment type ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
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         The environment type ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
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         The environment type MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)
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         The environment type MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).
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         The environment type WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).
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         The environment type WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
 For more information, see Build environment compute types in the CodeBuild user guide. 
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- See Also:
 
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environmentTypeAsStringThe environment type of the compute fleet. - 
 The environment type ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
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 The environment type ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
- 
 The environment type MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)
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 The environment type MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).
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 The environment type WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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 The environment type WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).
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 The environment type WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
 For more information, see Build environment compute types in the CodeBuild user guide. If the service returns an enum value that is not available in the current SDK version, environmentTypewill returnEnvironmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromenvironmentTypeAsString().- Returns:
- The environment type of the compute fleet.
         - 
         The environment type ARM_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).
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         The environment type ARM_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type LINUX_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type LINUX_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type LINUX_GPU_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
- 
         The environment type MAC_ARMis available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)
- 
         The environment type MAC_ARMis available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).
- 
         The environment type WINDOWS_EC2is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).
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         The environment type WINDOWS_SERVER_2019_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).
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         The environment type WINDOWS_SERVER_2022_CONTAINERis available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
 For more information, see Build environment compute types in the CodeBuild user guide. 
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- See Also:
 
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computeTypeInformation about the compute resources the compute fleet uses. Available values include: - 
 ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.
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 CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.
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 BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.
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 BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.
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 BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.
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 BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.
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 BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
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 BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
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 BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
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 BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
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 BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
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 BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
 If you use BUILD_GENERAL1_SMALL:- 
 For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.
- 
 For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
- 
 For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
 If you use BUILD_GENERAL1_LARGE:- 
 For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.
- 
 For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
- 
 For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
 For more information, see On-demand environment types in the CodeBuild User Guide. If the service returns an enum value that is not available in the current SDK version, computeTypewill returnComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromcomputeTypeAsString().- Returns:
- Information about the compute resources the compute fleet uses. Available values include:
         - 
         ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.
- 
         CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.
- 
         BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.
- 
         BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.
- 
         BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.
- 
         BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.
- 
         BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
- 
         BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
 If you use BUILD_GENERAL1_SMALL:- 
         For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.
- 
         For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
- 
         For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
 If you use BUILD_GENERAL1_LARGE:- 
         For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.
- 
         For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
- 
         For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
 For more information, see On-demand environment types in the CodeBuild User Guide. 
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- See Also:
 
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computeTypeAsStringInformation about the compute resources the compute fleet uses. Available values include: - 
 ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.
- 
 CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.
- 
 BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.
- 
 BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.
- 
 BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.
- 
 BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.
- 
 BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
- 
 BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
 BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
 BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
 BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
 BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
 If you use BUILD_GENERAL1_SMALL:- 
 For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.
- 
 For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
- 
 For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
 If you use BUILD_GENERAL1_LARGE:- 
 For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.
- 
 For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
- 
 For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
 For more information, see On-demand environment types in the CodeBuild User Guide. If the service returns an enum value that is not available in the current SDK version, computeTypewill returnComputeType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromcomputeTypeAsString().- Returns:
- Information about the compute resources the compute fleet uses. Available values include:
         - 
         ATTRIBUTE_BASED_COMPUTE: Specify the amount of vCPUs, memory, disk space, and the type of machine.If you use ATTRIBUTE_BASED_COMPUTE, you must define your attributes by usingcomputeConfiguration. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see Reserved capacity environment types in the CodeBuild User Guide.
- 
         CUSTOM_INSTANCE_TYPE: Specify the instance type for your compute fleet. For a list of supported instance types, see Supported instance families in the CodeBuild User Guide.
- 
         BUILD_GENERAL1_SMALL: Use up to 4 GiB memory and 2 vCPUs for builds.
- 
         BUILD_GENERAL1_MEDIUM: Use up to 8 GiB memory and 4 vCPUs for builds.
- 
         BUILD_GENERAL1_LARGE: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.
- 
         BUILD_GENERAL1_XLARGE: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.
- 
         BUILD_GENERAL1_2XLARGE: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.
- 
         BUILD_LAMBDA_1GB: Use up to 1 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_2GB: Use up to 2 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_4GB: Use up to 4 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_8GB: Use up to 8 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
- 
         BUILD_LAMBDA_10GB: Use up to 10 GiB memory for builds. Only available for environment typeLINUX_LAMBDA_CONTAINERandARM_LAMBDA_CONTAINER.
 If you use BUILD_GENERAL1_SMALL:- 
         For environment type LINUX_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs for builds.
- 
         For environment type LINUX_GPU_CONTAINER, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
- 
         For environment type ARM_CONTAINER, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.
 If you use BUILD_GENERAL1_LARGE:- 
         For environment type LINUX_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs for builds.
- 
         For environment type LINUX_GPU_CONTAINER, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
- 
         For environment type ARM_CONTAINER, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.
 For more information, see On-demand environment types in the CodeBuild User Guide. 
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- See Also:
 
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computeConfigurationThe compute configuration of the compute fleet. This is only required if computeTypeis set toATTRIBUTE_BASED_COMPUTEorCUSTOM_INSTANCE_TYPE.- Returns:
- The compute configuration of the compute fleet. This is only required if computeTypeis set toATTRIBUTE_BASED_COMPUTEorCUSTOM_INSTANCE_TYPE.
 
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scalingConfigurationThe scaling configuration of the compute fleet. - Returns:
- The scaling configuration of the compute fleet.
 
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overflowBehaviorThe compute fleet overflow behavior. - 
 For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.
- 
 For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface. 
 If the service returns an enum value that is not available in the current SDK version, overflowBehaviorwill returnFleetOverflowBehavior.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromoverflowBehaviorAsString().- Returns:
- The compute fleet overflow behavior.
         - 
         For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.
- 
         For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface. 
 
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- See Also:
 
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overflowBehaviorAsStringThe compute fleet overflow behavior. - 
 For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.
- 
 For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface. 
 If the service returns an enum value that is not available in the current SDK version, overflowBehaviorwill returnFleetOverflowBehavior.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromoverflowBehaviorAsString().- Returns:
- The compute fleet overflow behavior.
         - 
         For overflow behavior QUEUE, your overflow builds need to wait on the existing fleet instance to become available.
- 
         For overflow behavior ON_DEMAND, your overflow builds run on CodeBuild on-demand.If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface. 
 
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- See Also:
 
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vpcConfigReturns the value of the VpcConfig property for this object.- Returns:
- The value of the VpcConfig property for this object.
 
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proxyConfigurationThe proxy configuration of the compute fleet. - Returns:
- The proxy configuration of the compute fleet.
 
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imageIdThe Amazon Machine Image (AMI) of the compute fleet. - Returns:
- The Amazon Machine Image (AMI) of the compute fleet.
 
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fleetServiceRoleThe service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide. - Returns:
- The service role associated with the compute fleet. For more information, see Allow a user to add a permission policy for a fleet service role in the CodeBuild User Guide.
 
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hasTagspublic final boolean hasTags()For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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tagsA list of tag key and value pairs associated with this compute fleet. These tags are available for use by Amazon Web Services services that support CodeBuild build project tags. Attempts to modify the collection returned by this method will result in an UnsupportedOperationException. This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasTags()method.- Returns:
- A list of tag key and value pairs associated with this compute fleet.
         These tags are available for use by Amazon Web Services services that support CodeBuild build project tags. 
 
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toBuilderDescription copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
- toBuilderin interface- ToCopyableBuilder<UpdateFleetRequest.Builder,- UpdateFleetRequest> 
- Specified by:
- toBuilderin class- CodeBuildRequest
- Returns:
- a builder for type T
 
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builder
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serializableBuilderClass
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hashCodepublic final int hashCode()- Overrides:
- hashCodein class- AwsRequest
 
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equals- Overrides:
- equalsin class- AwsRequest
 
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equalsBySdkFieldsDescription copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
- equalsBySdkFieldsin interface- SdkPojo
- Parameters:
- obj- the object to be compared with
- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
 
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toString
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getValueForFieldDescription copied from class:SdkRequestUsed to retrieve the value of a field from any class that extendsSdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, theSdkRequest.getValueForField(String, Class)method will again be available.- Overrides:
- getValueForFieldin class- SdkRequest
- Parameters:
- fieldName- The name of the member to be retrieved.
- clazz- The class to cast the returned object to.
- Returns:
- Optional containing the casted return value
 
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sdkFields
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sdkFieldNameToField- Specified by:
- sdkFieldNameToFieldin interface- SdkPojo
- Returns:
- The mapping between the field name and its corresponding field.
 
 
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